Controls::isInputDisabled

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Revision as of 20:22, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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Seems to return true if the input is currently disabled. '_GET_LAST_INPUT_METHOD' didn't seem very accurate, but I've left the original description below.

--

index usually 2

returns true if the last input method was made with mouse + keyboard, false if it was made with a gamepad

0, 1 and 2 used in the scripts. 0 is by far the most common of them.

Syntax

controls.isInputDisabled(inputGroup);

Required Arguments

  • inputGroup: int

Return value

  • Boolean

Example

todo

See also

Template:Controls function c