Audio::setAnimalMood

From RAGE Multiplayer Wiki
Revision as of 20:59, 6 May 2017 by Marty uploader (talk | contribs) (yay)

mood can be 0 or 1 (it's not a boolean value!). Effects audio of the animal.

Syntax

audio.setAnimalMood(p0, p1);

Required Arguments

  • p0: unknown (to be checked)
  • p1: unknown (to be checked)

Return value

  • Undefined

Example

// todo

See also