IsPlayerConnected
Returns if the player is connected.
C# Syntax
bool NAPI.Player.IsPlayerConnected(Client player);
Parameters
- player: parameter input should be in Client type
Example
NAPI.Player.IsPlayerConnected(player);
Returns if the player is connected.
bool NAPI.Player.IsPlayerConnected(Client player);
NAPI.Player.IsPlayerConnected(player);