GetPlayerFromName
This method returns a Player param from a given player name, returns null if the player name does not exist.
Syntax
Client NAPI.Player.GetPlayerFromName(string name);
Required Arguments
- name: parameter input should be in string type.
NOTE: This function returns data in Player type.
Usage example
Check if the name Bob exists.
bool exists = NAPI.Player.GetPlayerFromName("Bob") != null;
if(exists) NAPI.Chat.SendChatMessageToAll("BOB EXISTS!!!");
Kick the Player if their name exists.
string name = "Bob";
Player target = NAPI.Player.GetPlayerFromName(name);
bool exists = target != null;
if (exists) NAPI.Player.KickPlayer(target, "Flock you Bob!");