Audio::setAnimalMood
mood can be 0 or 1 (it's not a boolean value!). Effects audio of the animal.
Syntax
audio.setAnimalMood(p0, p1);
Required Arguments
- p0: unknown (to be checked)
- p1: unknown (to be checked)
Return value
- Undefined
Example
todo
mood can be 0 or 1 (it's not a boolean value!). Effects audio of the animal.
audio.setAnimalMood(p0, p1);
todo