From RAGE Multiplayer Wiki
Syntax
player.setVoiceFx(fxType, priority);
Required Arguments
- fxType: One of the following types of effect (see BASSFXType)
- priority: The priority of the new FX, which determines it's position in the DSP chain - DSP/FX with higher priority are applied before those with lower. This parameter has no effect with DX8 effects when the "with FX flag" DX8 effect implementation is used.
BASSFXType
const BASSFXType = {
BASS_FX_DX8_CHORUS: 0,
BASS_FX_DX8_COMPRESSOR: 1,
BASS_FX_DX8_DISTORTION: 2,
BASS_FX_DX8_ECHO: 3,
BASS_FX_DX8_FLANGER: 4,
BASS_FX_DX8_GARGLE: 5,
BASS_FX_DX8_I3DL2REVERB: 6,
BASS_FX_DX8_PARAMEQ: 7,
BASS_FX_DX8_REVERB: 8,
BASS_FX_VOLUME: 9,
// bassfx.dll
BASS_FX_BFX_PEAKEQ: 65540,
BASS_FX_BFX_BQF: 65555
};
See also
Player::setVoiceFxChorus