Template:Example
NAPI.Object.CreateObject(9322, player.Position, new Vector3(0, 0, 0), 255, player.Dimension); // will create a monitor (v_res_monitorsquare) object on players current position and dimension
NAPI.Object.CreateObject(9322, player.Position, new Vector3(0, 0, 0), 255, player.Dimension); // will create a monitor (v_res_monitorsquare) object on players current position and dimension