From RAGE Multiplayer Wiki
[ServerEvent(Event.PlayerDisconnected)]
[ServerEvent(Event.PlayerDisconnected)]
public void OnPlayerDisconnect(Player player, DisconnectionType type, string reason)
{
if(player.HasData(PlayerVars.DataIdentifier))
{
player.ResetData();
}
switch (type)
{
case DisconnectionType.Left:
player.SendChatMessage($"~b~{player.Name}~w~ has quit the server.");
break;
case DisconnectionType.Timeout:
player.SendChatMessage($"~b~{player.Name}~w~ has timed out.");
break;
case DisconnectionType.Kicked:
player.SendChatMessage($"~b~{player.Name}~w~ was kicked from the server {reason}.");
break;
}
}