CreateBlip
Creates a blip either tied to an entity or static with range as an option and dimension. You can also use a sprite for the blip.
Syntax
Blip NAPI.Blip.CreateBlip(uint/int sprite, Vector3 position, float range, byte color [, string name = "", byte alpha = 255, float drawDistance = 0, bool shortRange = false, short rotation = 0, uint dimension = NAPI.GlobalDimension ]);
Blip NAPI.Blip.CreateBlip(Vector3 position, float range [, uint dimension = NAPI.GlobalDimension ]);
Blip NAPI.Blip.CreateBlip(Vector3 position [, uint dimension = NAPI.GlobalDimension ]);
Blip NAPI.Blip.CreateBlip(NetHandle entity);
Required Arguments
- sprite: parameter input should be in int or uint type
- position: parameter input should be in Vector3 type
- range: parameter input should be in float type
- color: parameter input should be in byte type
- name: parameter input should be in string type
- alpha: parameter input should be in byte type
- drawDistance: parameter input should be in float type
- rotation: parameter input should be in short type
- dimension: parameter input should be in uint type
- entity: parameter input should be in NetHandle type
Example
C# Syntax
Example
Blip myBlip = NAPI.Blip.CreateBlip(pos);
Blip myBlip = NAPI.Blip.CreateBlip(pos, 10f);
Blip myBlip = NAPI.Blip.CreateBlip(myVehicle);