OnPlayerConnected

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Revision as of 09:07, 28 November 2019 by Spotify (talk | contribs) (Created page with "This event is triggered when a player '''joins''' the server. {{CSharpContainer| {{#tag:syntaxhighlight| [ServerEvent(Event.PlayerConnected)] |lang=csharp }} {{Parameters}}...")
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This event is triggered when a player joins the server.


C# Syntax

[ServerEvent(Event.PlayerConnected)]

Parameters

  • player: parameter input should be in Client type

Example

[ServerEvent(Event.PlayerConnected)]
public void OnPlayerConnect(Client client)
{
	client.SendChatMessage("~g~Welcome to Rage Freeroam.");
}