Storage.data
Used to set some client-related data. Saved on the client, see storage.flush() for more details.
Data is saved in <path to RAGEMP>/client_resources/<server ip>/.storage
Thus it is wiped when player deletes client folder.
Syntax
storage.data.someKey = obj;
Example
mp.storage.data.auth = { token: "abcd" };
mp.storage.flush();
Known bugs
There is a bug with ragemp 0.3.7 when if server restarts while player is connected the data property gets nested into a new data field, so mp.storage.data becomes mp.storage.data.data and so on.
Fix:
// author: Shonz1 from ragemp's discord
// region: Fix RAGE:MP storage error (recursive data:...)
let storage = mp.storage.data;
while (storage.hasOwnProperty('data'))
storage = storage.data;
delete mp.storage.data.data;
Object.getOwnPropertyNames(storage).forEach(key => {
mp.storage.data[key] = storage[key];
});
mp.storage.flush();
// endregion