PlayerWeaponShot
Client-Side
This event is called everytime a player shoots a weapon.
Syntax
mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {});
Parameters
- targetPosition: Targetted position, output expects a Vector3 type.
- targetEntity: Targetted entity, output expects any type.
Examples
The example below prints a message in player's screen everytime he shots a weapon.
mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
mp.gui.chat.push('You fired a weapon!');
});