PlayerWeaponShot

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Revision as of 18:52, 22 February 2018 by TedJr (talk | contribs) (Created page with "{{ClientSide}} This event is called everytime a player shoots a weapon. == Syntax == <syntaxhighlight lang="javascript"> mp.events.add('playerWeaponShot', (targetPosition,...")
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Client-Side

This event is called everytime a player shoots a weapon.

Syntax

mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {});

Parameters

  • targetPosition: Targetted position, output expects a Vector3 type.
  • targetEntity: Targetted entity, output expects any type.

Examples

The example below prints a message in player's screen everytime he shots a weapon.

mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
    mp.gui.chat.push('You fired a weapon!');
});