Object::Object
Creates a new Object.
Parameters
- model: Hash (use mp.joaat)
- position: Vector3
- rotation: Vector3
- alpha: Number
- dimension: Number
Syntax
mp.objects.new(model, position,
{
rotation: rotation,
alpha: alpha,
dimension: dimension
});
Example
// OUTDATED EXAMPLE
let pos = player.position; // Returns Vector3 object
pos.y += 1;
pos.z -= 1;
let object = mp.objects.new(mp.joaat('p_stinger_03'), pos, [0, 0, 0]); // Creates a stinger beside the player
let object = mp.objects.new(795100068, pos, [0, 0, 0]); // Alternative, mp.joaat(...) resolves the model name into this object id