PlayerDamage
Event triggered when a player gets damage.
Parameters
- player
- healthLoss, number
- armorLoss, number
Example
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
// To what you want.
});
Event triggered when a player gets damage.
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
// To what you want.
});