Pathfind::loadAllPathNodes

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Loads all path nodes.

If keepInMemory is true, all path nodes will be loaded and be kept in memory; otherwise, all path nodes will be loaded, but unloaded as the game sees fit.

-MulleDK19.==Syntax==

pathfind.loadAllPathNodes(keepInMemory);

=== Required Arguments ===*keepInMemory: Boolean===Return value===*Boolean==Example==

todo

==See also==Template:Pathfind function c