Pathfind::loadAllPathNodes
Loads all path nodes.
If keepInMemory is true, all path nodes will be loaded and be kept in memory; otherwise, all path nodes will be loaded, but unloaded as the game sees fit.
-MulleDK19.==Syntax==
pathfind.loadAllPathNodes(keepInMemory);
=== Required Arguments ===*keepInMemory: Boolean===Return value===*Boolean==Example==
todo
==See also==Template:Pathfind function c