Gameplay::startSaveStruct
Second parameter might be length.
Syntax
mp.game.gameplay.startSaveStruct(p0, p1, structName);
Required Arguments
- p0: unknown (to be checked)
- p1: int
- structName: String
Return value
- Undefined
Example
// todo
Second parameter might be length.
mp.game.gameplay.startSaveStruct(p0, p1, structName);
// todo