Cam::setGameplayEntityHint

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Revision as of 19:54, 6 May 2017 by Marty uploader (talk | contribs) (yay)

p6 & p7 - possibly length or time

Syntax

cam.setGameplayEntityHint(p0, p1, p2, p3, p4, p5, p6, p7, p8);

Required Arguments

  • p0: unknown (to be checked)
  • p1: float
  • p2: float
  • p3: float
  • p4: Boolean
  • p5: unknown (to be checked)
  • p6: unknown (to be checked)
  • p7: unknown (to be checked)
  • p8: unknown (to be checked)

Return value

  • Undefined

Example

todo

See also

Template:Cam function c