Audio::stopCurrentPlayingAmbientSpeech

From RAGE Multiplayer Wiki
Revision as of 19:54, 6 May 2017 by Marty uploader (talk | contribs) (yay)

Needs to be called every frame.

Syntax

audio.stopCurrentPlayingAmbientSpeech(p0);

Required Arguments

  • p0: Ped handle or object

Return value

  • Undefined

Example

todo

See also

Template:Audio function c