Time::pauseClock
Client-Side Function
JavaScript Syntax
Summary
Pauses or resumes the in-game clock based on the specified toggle.
Syntax
mp.game.time.pauseClock(toggle);
Required Parameters
- toggle: Boolean - Pass `true` to pause the clock and `false` to resume it.
Return Value
- undefined - This function does not return a value.
Example
This example pauses the in-game clock when a event is triggered.
mp.events.add("pauseclock", () => {
mp.game.time.pauseClock(true); // Pauses the clock
mp.gui.chat.push("The in-game clock is now paused.");
});
mp.events.add("resumeclock", () => {
mp.game.time.pauseClock(false); // Resumes the clock
mp.gui.chat.push("The in-game clock is now running.");
});