Player::setPlayerWantedLevel
Sets wanted level for player.
Call setPlayerWantedLevelNow for immediate effect
Syntax
mp.game.player.setPlayerWantedLevel(wantedLevel, disableNoMission);
Required Arguments
- wantedLevel: int - represents 0 to 5 stars (the game supports the 6th wanted level but no police will appear since no definitions are present for it in the game files)
- disableNoMission: Boolean - Disables When Off Mission- appears to always be false
Return value
- Undefined
Example
// todo
See also
clearWantedLevel
getWantedCentrePosition
getWantedLevelRadius
getWantedLevelThreshold
getWantedLevel
isWantedLevelGreater
resetWantedLevelDifficulty
setPlayerWantedLevelNow
setMaxWantedLevel
setWantedCentrePosition
setWantedLevelDifficulty
setWantedLevelMultiplier
setWantedLevelNoDrop
setWantedLevelNow
setWantedLevel