Audio::requestAmbientBank

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This function will load requested ambient bank.

Client-Side
Function

 JavaScript



JavaScript Syntax


Required Params

  • ambientBankName: string
  • p1: boolean
  • p2: number — Always -1

Return value

  • boolean

Syntax

mp.game.audio.requestAmbientBank(ambientBankName, p1, -1)

Example

// Asynchronously loads 'DLC_LUXE/LUXE_SMOKE_CIGAR' ambient audio bank.
await mp.game.waitForAsync(() => mp.game.audio.requestAmbientBank("DLC_LUXE/LUXE_SMOKE_CIGAR", false, -1));


See also