Audio::unlockMissionNewsStory

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Revision as of 21:04, 6 May 2017 by Marty uploader (talk | contribs) (yay)
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I see this as a native that would of been used back in GTA III when you finally unlocked the bridge to the next island and such.

Syntax

mp.game.audio.unlockMissionNewsStory(newsStory);

Required Arguments

  • newsStory: int

Return value

  • Undefined

Example

// todo

See also