Script::getEventExists
Syntax
mp.game.script.getEventExists(eventGroup, eventIndex);
Required Arguments
- eventGroup: int - event types:
- 0 - CEventGroupScriptAI
- 1 - CEventGroupScriptNetwork
- eventIndex: int
Return value
- Boolean
Example
// todo
mp.game.script.getEventExists(eventGroup, eventIndex);
// todo