OnChatMessage

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Revision as of 19:20, 13 May 2021 by Phill (talk | contribs) (Changed Client to Player)
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This event is triggered when a player send a message in the chat.


C# Syntax

[ServerEvent(Event.ChatMessage)]

Parameters

  • player: parameter input should be in Player type
  • message: parameter input should be in string type

Example

[ServerEvent(Event.ChatMessage)]
public void OnChatMessage(Player player, string message)
{
    NAPI.Chat.SendChatMessageToAll($"{player.Name} ({player.Handle}): {message}");
}