OnPlayerDamage
This event is triggered when a player's health or armor changes.
C# Syntax
[ServerEvent(Event.PlayerDamage)]
Parameters
- player: parameter input should be in Client type
- health: parameter input should be in float type
- armor: parameter input should be in float type
Example
[ServerEvent(Event.PlayerDamage)]
public void OnPlayerDamage(Client player, float healthLoss, float armorLoss)
{
player.SendChatMessage($"You have lost {healthLoss} health and {armorLoss} armor.");
}