GivePlayerWeapon
Gives the given player a weapon of the given type. See also Weapons Models.
Syntax
void NAPI.Player.GivePlayerWeapon(Player player, WeaponHash weaponHash, int ammo);
- player: parameter input should be in Player type.
- weaponHash: parameter input should be in WeaponHash type.
- ammo: parameter input should be in int type.
Note: All the weapons in a slot share the same ammo.
Usage example(s)
// Use as: /weapon smg
[Command("weapon")]
public void WeaponCommand(Player sender, WeaponHash hash)
{
NAPI.Player.GivePlayerWeapon(sender, hash, 500);
}