Entity::stopSynchronizedMapEntityAnim
Syntax
mp.game.entity.stopSynchronizedMapEntityAnim(p0, p1, p2, p3, p4, p5);
Required Arguments
- p0: float
- p1: float
- p2: float
- p3: float
- p4: unknown (to be checked)
- p5: float
Return value
- Boolean
Example
// todo
mp.game.entity.stopSynchronizedMapEntityAnim(p0, p1, p2, p3, p4, p5);
// todo