Fire::addExplosion
Creates an explosion at given coords. This function is missing last argument, so you cant create explosion with damage.
Syntax
mp.game.fire.addExplosion(x, y, z, explosionType, damageScale, isAudible, isInvisible, cameraShake);
Required Arguments
- x: float
- y: float
- z: float
- explosionType: int
- damageScale: float
- isAudible: Boolean (Trigger explosion sound)
- isInvisible: Boolean (Trigger visibility)
- cameraShake: float
Return value
- Undefined
Example
Client-Side