PlayerDamage
Event triggered when a player gets damage.
Parameters
- player: object
- healthLoss: number
- armorLoss: number
Example
Server-Side
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
// Do what you want.
});
Event triggered when a player gets damage.
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
// Do what you want.
});