PlayerDamage
Event triggered when a player gets damage.
Parameters
- player
- healthLoss: int
- armorLoss: int
Example
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
// Do what you want.
});
Event triggered when a player gets damage.
mp.events.add("playerDamage", (player, healthLoss, armorLoss) => {
// Do what you want.
});