Fire::isExplosionInSphere
Syntax
mp.game.fire.isExplosionInSphere(explosionType, x, y, z, radius);
Required Arguments
- explosionType: int
- x: float
- y: float
- z: float
- radius: float
Return value
- Boolean
Example
// todo
mp.game.fire.isExplosionInSphere(explosionType, x, y, z, radius);
// todo