Water::modifyWater
Sets the water height for a given position and radius.
Syntax
mp.game.water.modifyWater(x, y, radius, height);
Required Arguments
- x: float
- y: float
- radius: float
- height: float
Return value
- Undefined
Example
// todo
Sets the water height for a given position and radius.
mp.game.water.modifyWater(x, y, radius, height);
// todo