Controls::isInputJustDisabled
I may be wrong with this one, but from the looks of the scripts, it sets keyboard related stuff as soon as this returns true.
0, 1 and 2 used in the scripts. 0 is by far the most common of them.
Syntax
mp.game.controls.isInputJustDisabled(inputGroup);
Required Arguments
- inputGroup: int
Return value
- Boolean
Example
// todo