Camera::stopShaking
JavaScript Syntax
Required Arguments
- stopImmediately: Boolean
Syntax
camera.stopShaking(stopImmediately);
Return value
- void
Example
const cam = mp.cameras.new('newcamera', mp.players.local.position, new mp.Vector3(0, 0, 0), 40);
mp.game.cam.renderScriptCams(true, true, 1000, false, false, 0);
cam.shake("SMALL_EXPLOSION_SHAKE", 1.0);
//stop shaking camera after 5 seconds.
setTimeout(() => {
if (cam && mp.cameras.exists(cam)) {
cam.stopShaking(true);
}
}, 5000);
See also
- Functions:
- Camera::Camera
- Camera.animatedShake
- Camera.attachTo
- Camera.attachToPedBone
- Camera.destroy
- Camera.detach
- Camera.doesExist
- Camera.getAnimCurrentPhase
- Camera.getCoord
- Camera.getDirection
- Camera.getFarClip
- Camera.getFarDof
- Camera.getFov
- Camera.getNearClip
- Camera.getRot
- Camera.getSplinePhase
- Camera.isActive
- Camera.isInterpolating
- Camera.isPlayingAnim
- Camera.isRendering
- Camera.isShaking
- Camera.playAnim
- Camera.pointAt
- Camera.pointAtCoord
- Camera.pointAtPedBone
- Camera.setActive
- Camera.setActiveWithInterp
- Camera.setAffectsAiming
- Camera.setAnimCurrentPhase
- Camera.setCoord
- Camera.setDebugName
- Camera.setDofFnumberOfLens
- Camera.setDofFocusDistanceBias
- Camera.setDofMaxNearInFocusDistance
- Camera.setDofMaxNearInFocusDistanceBlendLevel
- Camera.setDofPlanes
- Camera.setDofStrength
- Camera.setFarClip
- Camera.setFarDof
- Camera.setFov
- Camera.setInheritRollVehicle
- Camera.setMotionBlurStrength
- Camera.setNearClip
- Camera.setNearDof
- Camera.setParams
- Camera.setRot
- Camera.setShakeAmplitude
- Camera.setUseShallowDofMode
- Camera.shake
- Camera.stopPointing
- Camera.stopShaking
- Camera.setDofParam
- Camera.getDofParam
- Properties: