Template:Weapon functions c: Difference between revisions
(Created page with "*mp.game.weapon.Weapon::canUseWeaponOnParachute *mp.game.weapon.Weapon::createWeaponObject *Weapon::doesWe...") |
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*[[Weapon::canUseWeaponOnParachute|mp.game.weapon. | *[[Weapon::canUseWeaponOnParachute|mp.game.weapon.canUseWeaponOnParachute]] | ||
*[[Weapon::createWeaponObject|mp.game.weapon. | *[[Weapon::createWeaponObject|mp.game.weapon.createWeaponObject]] | ||
*[[Weapon::doesWeaponTakeWeaponComponent|mp.game.weapon. | *[[Weapon::doesWeaponTakeWeaponComponent|mp.game.weapon.doesWeaponTakeWeaponComponent]] | ||
*[[Weapon::enableLaserSightRendering|mp.game.weapon. | *[[Weapon::enableLaserSightRendering|mp.game.weapon.enableLaserSightRendering]] | ||
*[[Weapon::getWeaponClipSize|mp.game.weapon. | *[[Weapon::getWeaponClipSize|mp.game.weapon.getWeaponClipSize]] | ||
*[[Weapon::getWeaponComponentHudStats|mp.game.weapon. | *[[Weapon::getWeaponComponentHudStats|mp.game.weapon.getWeaponComponentHudStats]] | ||
*[[Weapon::getWeaponComponentTypeModel|mp.game.weapon. | *[[Weapon::getWeaponComponentTypeModel|mp.game.weapon.getWeaponComponentTypeModel]] | ||
*[[Weapon::getWeaponDamageType|mp.game.weapon. | *[[Weapon::getWeaponDamageType|mp.game.weapon.getWeaponDamageType]] | ||
*[[Weapon::getWeaponHudStats|mp.game.weapon. | *[[Weapon::getWeaponHudStats|mp.game.weapon.getWeaponHudStats]] | ||
*[[Weapon::getWeaponObjectTintIndex|mp.game.weapon. | *[[Weapon::getWeaponObjectTintIndex|mp.game.weapon.getWeaponObjectTintIndex]] | ||
*[[Weapon::getWeaponTintCount|mp.game.weapon. | *[[Weapon::getWeaponTintCount|mp.game.weapon.getWeaponTintCount]] | ||
*[[Weapon::getWeapontypeGroup|mp.game.weapon. | *[[Weapon::getWeapontypeGroup|mp.game.weapon.getWeapontypeGroup]] | ||
*[[Weapon::getWeapontypeModel|mp.game.weapon. | *[[Weapon::getWeapontypeModel|mp.game.weapon.getWeapontypeModel]] | ||
*[[Weapon::getWeapontypeSlot|mp.game.weapon. | *[[Weapon::getWeapontypeSlot|mp.game.weapon.getWeapontypeSlot]] | ||
*[[Weapon::giveWeaponComponentToWeaponObject|mp.game.weapon. | *[[Weapon::giveWeaponComponentToWeaponObject|mp.game.weapon.giveWeaponComponentToWeaponObject]] | ||
*[[Weapon::giveWeaponObjectToPed|mp.game.weapon. | *[[Weapon::giveWeaponObjectToPed|mp.game.weapon.giveWeaponObjectToPed]] | ||
*[[Weapon::hasVehicleGotProjectileAttached|mp.game.weapon. | *[[Weapon::hasVehicleGotProjectileAttached|mp.game.weapon.hasVehicleGotProjectileAttached]] | ||
*[[Weapon::hasWeaponAssetLoaded|mp.game.weapon. | *[[Weapon::hasWeaponAssetLoaded|mp.game.weapon.hasWeaponAssetLoaded]] | ||
*[[Weapon::hasWeaponGotWeaponComponent|mp.game.weapon. | *[[Weapon::hasWeaponGotWeaponComponent|mp.game.weapon.hasWeaponGotWeaponComponent]] | ||
*[[Weapon::isWeaponValid|mp.game.weapon. | *[[Weapon::isWeaponValid|mp.game.weapon.isWeaponValid]] | ||
*[[Weapon::removeAllProjectilesOfType|mp.game.weapon. | *[[Weapon::removeAllProjectilesOfType|mp.game.weapon.removeAllProjectilesOfType]] | ||
*[[Weapon::removeWeaponAsset|mp.game.weapon. | *[[Weapon::removeWeaponAsset|mp.game.weapon.removeWeaponAsset]] | ||
*[[Weapon::removeWeaponComponentFromWeaponObject|mp.game.weapon. | *[[Weapon::removeWeaponComponentFromWeaponObject|mp.game.weapon.removeWeaponComponentFromWeaponObject]] | ||
*[[Weapon::requestWeaponAsset|mp.game.weapon. | *[[Weapon::requestWeaponAsset|mp.game.weapon.requestWeaponAsset]] | ||
*[[Weapon::requestWeaponHighDetailModel|mp.game.weapon. | *[[Weapon::requestWeaponHighDetailModel|mp.game.weapon.requestWeaponHighDetailModel]] | ||
*[[Weapon::setFlashLightFadeDistance|mp.game.weapon. | *[[Weapon::setFlashLightFadeDistance|mp.game.weapon.setFlashLightFadeDistance]] | ||
*[[Weapon::setPedAmmoToDrop|mp.game.weapon. | *[[Weapon::setPedAmmoToDrop|mp.game.weapon.setPedAmmoToDrop]] | ||
*[[Weapon::setWeaponObjectTintIndex|mp.game.weapon. | *[[Weapon::setWeaponObjectTintIndex|mp.game.weapon.setWeaponObjectTintIndex]] | ||
Revision as of 06:50, 18 January 2018
- mp.game.weapon.canUseWeaponOnParachute
- mp.game.weapon.createWeaponObject
- mp.game.weapon.doesWeaponTakeWeaponComponent
- mp.game.weapon.enableLaserSightRendering
- mp.game.weapon.getWeaponClipSize
- mp.game.weapon.getWeaponComponentHudStats
- mp.game.weapon.getWeaponComponentTypeModel
- mp.game.weapon.getWeaponDamageType
- mp.game.weapon.getWeaponHudStats
- mp.game.weapon.getWeaponObjectTintIndex
- mp.game.weapon.getWeaponTintCount
- mp.game.weapon.getWeapontypeGroup
- mp.game.weapon.getWeapontypeModel
- mp.game.weapon.getWeapontypeSlot
- mp.game.weapon.giveWeaponComponentToWeaponObject
- mp.game.weapon.giveWeaponObjectToPed
- mp.game.weapon.hasVehicleGotProjectileAttached
- mp.game.weapon.hasWeaponAssetLoaded
- mp.game.weapon.hasWeaponGotWeaponComponent
- mp.game.weapon.isWeaponValid
- mp.game.weapon.removeAllProjectilesOfType
- mp.game.weapon.removeWeaponAsset
- mp.game.weapon.removeWeaponComponentFromWeaponObject
- mp.game.weapon.requestWeaponAsset
- mp.game.weapon.requestWeaponHighDetailModel
- mp.game.weapon.setFlashLightFadeDistance
- mp.game.weapon.setPedAmmoToDrop
- mp.game.weapon.setWeaponObjectTintIndex