Player::simulatePlayerInputGait: Difference between revisions

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This is to make the player walk without accepting input from INPUT.<br><br>gaitType is in increments of 100s. 2000, 500, 300, 200, etc.<br><br>p4 is always 1 and p5 is always 0.<br><br>C# Example :<br><br>Function.Call(Hash.SIMULATE_PLAYER_INPUT_GAIT, Game.Player, 1.0f, 100, 1.0f, 1, 0); //Player will go forward for 100ms
This is to make the player walk without accepting input from INPUT.<br><br>gaitType is in increments of 100s. 2000, 500, 300, 200, etc.<br><br>p4 is always 1 and p5 is always 0.<br><br>C# Example :<br><br>Function.Call(Hash.SIMULATE_PLAYER_INPUT_GAIT, Game.Player, 1.0f, 100, 1.0f, 1, 0); //Player will go forward for 100ms
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">mp.game.player.simulatePlayerInputGait(amountgaitTypespeedp4p5);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.player.simulatePlayerInputGait(amount, gaitType, speed, p4, p5);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''amount:''' float
*'''amount:''' float

Revision as of 21:38, 2 January 2018

This is to make the player walk without accepting input from INPUT.

gaitType is in increments of 100s. 2000, 500, 300, 200, etc.

p4 is always 1 and p5 is always 0.

C# Example :

Function.Call(Hash.SIMULATE_PLAYER_INPUT_GAIT, Game.Player, 1.0f, 100, 1.0f, 1, 0); //Player will go forward for 100ms

Syntax

mp.game.player.simulatePlayerInputGait(amount, gaitType, speed, p4, p5);

Required Arguments

  • amount: float
  • gaitType: int
  • speed: float
  • p4: Boolean
  • p5: Boolean

Return value

  • Undefined

Example

// todo

See also