Template:Ped functions c: Difference between revisions
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*[[Ped::addRelationshipGroup]] | *[[Ped::addRelationshipGroup|mp.game.ped.addRelationshipGroup]] | ||
*[[Ped::addScenarioBlockingArea]] | *[[Ped::addScenarioBlockingArea|mp.game.ped.addScenarioBlockingArea]] | ||
*[[Ped::attachSynchronizedSceneToEntity]] | *[[Ped::attachSynchronizedSceneToEntity|mp.game.ped.attachSynchronizedSceneToEntity]] | ||
*[[Ped::canCreateRandomPed]] | *[[Ped::canCreateRandomPed|mp.game.ped.canCreateRandomPed]] | ||
*[[Ped::createGroup]] | *[[Ped::createGroup|mp.game.ped.createGroup]] | ||
*[[Ped::createNmMessage]] | *[[Ped::createNmMessage|mp.game.ped.createNmMessage]] | ||
*[[Ped::createPed]] | *[[Ped::createPed|mp.game.ped.createPed]] | ||
*[[Ped::createRandomPed]] | *[[Ped::createRandomPed|mp.game.ped.createRandomPed]] | ||
*[[Ped::createSynchronizedScene]] | *[[Ped::createSynchronizedScene|mp.game.ped.createSynchronizedScene]] | ||
*[[Ped::clearPedAlternateWalkAnim]] | *[[Ped::clearPedAlternateWalkAnim|mp.game.ped.clearPedAlternateWalkAnim]] | ||
*[[Ped::clearRelationshipBetweenGroups]] | *[[Ped::clearRelationshipBetweenGroups|mp.game.ped.clearRelationshipBetweenGroups]] | ||
*[[Ped::detachSynchronizedScene]] | *[[Ped::detachSynchronizedScene|mp.game.ped.detachSynchronizedScene]] | ||
*[[Ped::disposeSynchronizedScene]] | *[[Ped::disposeSynchronizedScene|mp.game.ped.disposeSynchronizedScene]] | ||
*[[Ped::doesGroupExist]] | *[[Ped::doesGroupExist|mp.game.ped.doesGroupExist]] | ||
*[[Ped::getAnimInitialOffsetPosition]] | *[[Ped::getAnimInitialOffsetPosition|mp.game.ped.getAnimInitialOffsetPosition]] | ||
*[[Ped::getAnimInitialOffsetRotation]] | *[[Ped::getAnimInitialOffsetRotation|mp.game.ped.getAnimInitialOffsetRotation]] | ||
*[[Ped::getClosestPed]] | *[[Ped::getClosestPed|mp.game.ped.getClosestPed]] | ||
*[[Ped::getFirstParentIdForPedType]] | *[[Ped::getFirstParentIdForPedType|mp.game.ped.getFirstParentIdForPedType]] | ||
*[[Ped::getGroupSize]] | *[[Ped::getGroupSize|mp.game.ped.getGroupSize]] | ||
*[[Ped::getNumHeadOverlayValues]] | *[[Ped::getNumHeadOverlayValues|mp.game.ped.getNumHeadOverlayValues]] | ||
*[[Ped::getNumParentPedsOfType]] | *[[Ped::getNumParentPedsOfType|mp.game.ped.getNumParentPedsOfType]] | ||
*[[Ped::getPedAsGroupLeader]] | *[[Ped::getPedAsGroupLeader|mp.game.ped.getPedAsGroupLeader]] | ||
*[[Ped::getPedAsGroupMember]] | *[[Ped::getPedAsGroupMember|mp.game.ped.getPedAsGroupMember]] | ||
*[[Ped::getPedheadshotTxdString]] | *[[Ped::getPedheadshotTxdString|mp.game.ped.getPedheadshotTxdString]] | ||
*[[Ped::getRandomPedAtCoord]] | *[[Ped::getRandomPedAtCoord|mp.game.ped.getRandomPedAtCoord]] | ||
*[[Ped::getRelationshipBetweenGroups]] | *[[Ped::getRelationshipBetweenGroups|mp.game.ped.getRelationshipBetweenGroups]] | ||
*[[Ped::getTattooZone]] | *[[Ped::getTattooZone|mp.game.ped.getTattooZone]] | ||
*[[Ped::getSynchronizedScenePhase]] | *[[Ped::getSynchronizedScenePhase|mp.game.ped.getSynchronizedScenePhase]] | ||
*[[Ped::getSynchronizedSceneRate]] | *[[Ped::getSynchronizedSceneRate|mp.game.ped.getSynchronizedSceneRate]] | ||
*[[Ped::hasActionModeAssetLoaded]] | *[[Ped::hasActionModeAssetLoaded|mp.game.ped.hasActionModeAssetLoaded]] | ||
*[[Ped::hasPedReceivedEvent]] | *[[Ped::hasPedReceivedEvent|mp.game.ped.hasPedReceivedEvent]] | ||
*[[Ped::hasStealthModeAssetLoaded]] | *[[Ped::hasStealthModeAssetLoaded|mp.game.ped.hasStealthModeAssetLoaded]] | ||
*[[Ped::isAnyPedNearPoint]] | *[[Ped::isAnyPedNearPoint|mp.game.ped.isAnyPedNearPoint]] | ||
*[[Ped::isAnyPedShootingInArea]] | *[[Ped::isAnyPedShootingInArea|mp.game.ped.isAnyPedShootingInArea]] | ||
*[[Ped::isAValidBlushColor]] | *[[Ped::isAValidBlushColor|mp.game.ped.isAValidBlushColor]] | ||
*[[Ped::isAValidHairColor]] | *[[Ped::isAValidHairColor|mp.game.ped.isAValidHairColor]] | ||
*[[Ped::isAValidLipstickColor]] | *[[Ped::isAValidLipstickColor|mp.game.ped.isAValidLipstickColor]] | ||
*[[Ped::isCopPedInArea3d]] | *[[Ped::isCopPedInArea3d|mp.game.ped.isCopPedInArea3d]] | ||
*[[Ped::isPedheadshotReady]] | *[[Ped::isPedheadshotReady|mp.game.ped.isPedheadshotReady]] | ||
*[[Ped::isPedheadshotValid]] | *[[Ped::isPedheadshotValid|mp.game.ped.isPedheadshotValid]] | ||
*[[Ped::isPedRespondingToEvent]] | *[[Ped::isPedRespondingToEvent|mp.game.ped.isPedRespondingToEvent]] | ||
*[[Ped::isSynchronizedSceneLooped]] | *[[Ped::isSynchronizedSceneLooped|mp.game.ped.isSynchronizedSceneLooped]] | ||
*[[Ped::isSynchronizedSceneRunning]] | *[[Ped::isSynchronizedSceneRunning|mp.game.ped.isSynchronizedSceneRunning]] | ||
*[[Ped::removeActionModeAsset]] | *[[Ped::removeActionModeAsset|mp.game.ped.removeActionModeAsset]] | ||
*[[Ped::removeGroup]] | *[[Ped::removeGroup|mp.game.ped.removeGroup]] | ||
*[[Ped::removeRelationshipGroup]] | *[[Ped::removeRelationshipGroup|mp.game.ped.removeRelationshipGroup]] | ||
*[[Ped::removeScenarioBlockingArea]] | *[[Ped::removeScenarioBlockingArea|mp.game.ped.removeScenarioBlockingArea]] | ||
*[[Ped::removeStealthModeAsset]] | *[[Ped::removeStealthModeAsset|mp.game.ped.removeStealthModeAsset]] | ||
*[[Ped::resetGroupFormationDefaultSpacing]] | *[[Ped::resetGroupFormationDefaultSpacing|mp.game.ped.resetGroupFormationDefaultSpacing]] | ||
*[[Ped::requestActionModeAsset]] | *[[Ped::requestActionModeAsset|mp.game.ped.requestActionModeAsset]] | ||
*[[Ped::requestStealthModeAsset]] | *[[Ped::requestStealthModeAsset|mp.game.ped.requestStealthModeAsset]] | ||
*[[Ped::setAiMeleeWeaponDamageModifier]] | *[[Ped::setAiMeleeWeaponDamageModifier|mp.game.ped.setAiMeleeWeaponDamageModifier]] | ||
*[[Ped::setAiWeaponDamageModifier]] | *[[Ped::setAiWeaponDamageModifier|mp.game.ped.setAiWeaponDamageModifier]] | ||
*[[Ped::setCreateRandomCops]] | *[[Ped::setCreateRandomCops|mp.game.ped.setCreateRandomCops]] | ||
*[[Ped::setCreateRandomCopsNotOnScenarios]] | *[[Ped::setCreateRandomCopsNotOnScenarios|mp.game.ped.setCreateRandomCopsNotOnScenarios]] | ||
*[[Ped::setCreateRandomCopsOnScenarios]] | *[[Ped::setCreateRandomCopsOnScenarios|mp.game.ped.setCreateRandomCopsOnScenarios]] | ||
*[[Ped::setGroupFormation]] | *[[Ped::setGroupFormation|mp.game.ped.setGroupFormation]] | ||
*[[Ped::setGroupFormationSpacing]] | *[[Ped::setGroupFormationSpacing|mp.game.ped.setGroupFormationSpacing]] | ||
*[[Ped::setGroupSeparationRange]] | *[[Ped::setGroupSeparationRange|mp.game.ped.setGroupSeparationRange]] | ||
*[[Ped::setPedAlternateWalkAnim]] | *[[Ped::setPedAlternateWalkAnim|mp.game.ped.setPedAlternateWalkAnim]] | ||
*[[Ped::setPedDensityMultiplierThisFrame]] | *[[Ped::setPedDensityMultiplierThisFrame|mp.game.ped.setPedDensityMultiplierThisFrame]] | ||
*[[Ped::setPedNonCreationArea]] | *[[Ped::setPedNonCreationArea|mp.game.ped.setPedNonCreationArea]] | ||
*[[Ped::setPedToRagdollWithFall]] | *[[Ped::setPedToRagdollWithFall|mp.game.ped.setPedToRagdollWithFall]] | ||
*[[Ped::setPedReserveParachuteTintIndex]] | *[[Ped::setPedReserveParachuteTintIndex|mp.game.ped.setPedReserveParachuteTintIndex]] | ||
*[[Ped::setRelationshipBetweenGroups]] | *[[Ped::setRelationshipBetweenGroups|mp.game.ped.setRelationshipBetweenGroups]] | ||
*[[Ped::setScenarioPedDensityMultiplierThisFrame]] | *[[Ped::setScenarioPedDensityMultiplierThisFrame|mp.game.ped.setScenarioPedDensityMultiplierThisFrame]] | ||
*[[Ped::setScenarioPedsSpawnInSphereArea]] | *[[Ped::setScenarioPedsSpawnInSphereArea|mp.game.ped.setScenarioPedsSpawnInSphereArea]] | ||
*[[Ped::setScenarioPedsToBeReturnedByNextCommand]] | *[[Ped::setScenarioPedsToBeReturnedByNextCommand|mp.game.ped.setScenarioPedsToBeReturnedByNextCommand]] | ||
*[[Ped::setScriptedConversionCoordThisFrame]] | *[[Ped::setScriptedConversionCoordThisFrame|mp.game.ped.setScriptedConversionCoordThisFrame]] | ||
*[[Ped::setSynchronizedSceneLooped]] | *[[Ped::setSynchronizedSceneLooped|mp.game.ped.setSynchronizedSceneLooped]] | ||
*[[Ped::setSynchronizedSceneOrigin]] | *[[Ped::setSynchronizedSceneOrigin|mp.game.ped.setSynchronizedSceneOrigin]] | ||
*[[Ped::setSynchronizedScenePhase]] | *[[Ped::setSynchronizedScenePhase|mp.game.ped.setSynchronizedScenePhase]] | ||
*[[Ped::setSynchronizedSceneRate]] | *[[Ped::setSynchronizedSceneRate|mp.game.ped.setSynchronizedSceneRate]] | ||
*[[Ped::setTimeExclusiveDisplayTexture]] | *[[Ped::setTimeExclusiveDisplayTexture|mp.game.ped.setTimeExclusiveDisplayTexture]] | ||
Revision as of 08:34, 29 December 2017
- mp.game.ped.addRelationshipGroup
- mp.game.ped.addScenarioBlockingArea
- mp.game.ped.attachSynchronizedSceneToEntity
- mp.game.ped.canCreateRandomPed
- mp.game.ped.createGroup
- mp.game.ped.createNmMessage
- mp.game.ped.createPed
- mp.game.ped.createRandomPed
- mp.game.ped.createSynchronizedScene
- mp.game.ped.clearPedAlternateWalkAnim
- mp.game.ped.clearRelationshipBetweenGroups
- mp.game.ped.detachSynchronizedScene
- mp.game.ped.disposeSynchronizedScene
- mp.game.ped.doesGroupExist
- mp.game.ped.getAnimInitialOffsetPosition
- mp.game.ped.getAnimInitialOffsetRotation
- mp.game.ped.getClosestPed
- mp.game.ped.getFirstParentIdForPedType
- mp.game.ped.getGroupSize
- mp.game.ped.getNumHeadOverlayValues
- mp.game.ped.getNumParentPedsOfType
- mp.game.ped.getPedAsGroupLeader
- mp.game.ped.getPedAsGroupMember
- mp.game.ped.getPedheadshotTxdString
- mp.game.ped.getRandomPedAtCoord
- mp.game.ped.getRelationshipBetweenGroups
- mp.game.ped.getTattooZone
- mp.game.ped.getSynchronizedScenePhase
- mp.game.ped.getSynchronizedSceneRate
- mp.game.ped.hasActionModeAssetLoaded
- mp.game.ped.hasPedReceivedEvent
- mp.game.ped.hasStealthModeAssetLoaded
- mp.game.ped.isAnyPedNearPoint
- mp.game.ped.isAnyPedShootingInArea
- mp.game.ped.isAValidBlushColor
- mp.game.ped.isAValidHairColor
- mp.game.ped.isAValidLipstickColor
- mp.game.ped.isCopPedInArea3d
- mp.game.ped.isPedheadshotReady
- mp.game.ped.isPedheadshotValid
- mp.game.ped.isPedRespondingToEvent
- mp.game.ped.isSynchronizedSceneLooped
- mp.game.ped.isSynchronizedSceneRunning
- mp.game.ped.removeActionModeAsset
- mp.game.ped.removeGroup
- mp.game.ped.removeRelationshipGroup
- mp.game.ped.removeScenarioBlockingArea
- mp.game.ped.removeStealthModeAsset
- mp.game.ped.resetGroupFormationDefaultSpacing
- mp.game.ped.requestActionModeAsset
- mp.game.ped.requestStealthModeAsset
- mp.game.ped.setAiMeleeWeaponDamageModifier
- mp.game.ped.setAiWeaponDamageModifier
- mp.game.ped.setCreateRandomCops
- mp.game.ped.setCreateRandomCopsNotOnScenarios
- mp.game.ped.setCreateRandomCopsOnScenarios
- mp.game.ped.setGroupFormation
- mp.game.ped.setGroupFormationSpacing
- mp.game.ped.setGroupSeparationRange
- mp.game.ped.setPedAlternateWalkAnim
- mp.game.ped.setPedDensityMultiplierThisFrame
- mp.game.ped.setPedNonCreationArea
- mp.game.ped.setPedToRagdollWithFall
- mp.game.ped.setPedReserveParachuteTintIndex
- mp.game.ped.setRelationshipBetweenGroups
- mp.game.ped.setScenarioPedDensityMultiplierThisFrame
- mp.game.ped.setScenarioPedsSpawnInSphereArea
- mp.game.ped.setScenarioPedsToBeReturnedByNextCommand
- mp.game.ped.setScriptedConversionCoordThisFrame
- mp.game.ped.setSynchronizedSceneLooped
- mp.game.ped.setSynchronizedSceneOrigin
- mp.game.ped.setSynchronizedScenePhase
- mp.game.ped.setSynchronizedSceneRate
- mp.game.ped.setTimeExclusiveDisplayTexture