Template:Audio functions c: Difference between revisions

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*Functions
*[[Audio::addLineToConversation|mp.game.audio.addLineToConversation]]
**[[Audio::addLineToConversation]]
*[[Audio::addPedToConversation|mp.game.audio.addPedToConversation]]
**[[Audio::addPedToConversation]]
*[[Audio::cancelMusicEvent|mp.game.audio.cancelMusicEvent]]
**[[Audio::cancelMusicEvent]]
*[[Audio::clearAmbientZoneListState|mp.game.audio.clearAmbientZoneListState]]
**[[Audio::clearAmbientZoneListState]]
*[[Audio::clearAmbientZoneState|mp.game.audio.clearAmbientZoneState]]
**[[Audio::clearAmbientZoneState]]
*[[Audio::findRadioStationIndex|mp.game.audio.findRadioStationIndex]]
**[[Audio::findRadioStationIndex]]
*[[Audio::freezeRadioStation|mp.game.audio.freezeRadioStation]]
**[[Audio::freezeRadioStation]]
*[[Audio::getNetworkIdFromSoundId|mp.game.audio.getNetworkIdFromSoundId]]
**[[Audio::getNetworkIdFromSoundId]]
*[[Audio::getNumberOfPassengerVoiceVariations|mp.game.audio.getNumberOfPassengerVoiceVariations]]
**[[Audio::getNumberOfPassengerVoiceVariations]]
*[[Audio::getPlayerHeadsetSoundAlternate|mp.game.audio.getPlayerHeadsetSoundAlternate]]
**[[Audio::getPlayerHeadsetSoundAlternate]]
*[[Audio::getRadioStationName|mp.game.audio.getRadioStationName]]
**[[Audio::getRadioStationName]]
*[[Audio::getSoundIdFromNetworkId|mp.game.audio.getSoundIdFromNetworkId]]
**[[Audio::getSoundIdFromNetworkId]]
*[[Audio::getVehicleDefaultHorn|mp.game.audio.getVehicleDefaultHorn]]
**[[Audio::getVehicleDefaultHorn]]
*[[Audio::hasSoundFinished|mp.game.audio.hasSoundFinished]]
**[[Audio::hasSoundFinished]]
*[[Audio::hintAmbientAudioBank|mp.game.audio.hintAmbientAudioBank]]
**[[Audio::hintAmbientAudioBank]]
*[[Audio::hintScriptAudioBank|mp.game.audio.hintScriptAudioBank]]
**[[Audio::hintScriptAudioBank]]
*[[Audio::interruptConversation|mp.game.audio.interruptConversation]]
**[[Audio::interruptConversation]]
*[[Audio::isAlarmPlaying|mp.game.audio.isAlarmPlaying]]
**[[Audio::isAlarmPlaying]]
*[[Audio::isAmbientSpeechPlaying|mp.game.audio.isAmbientSpeechPlaying]]
**[[Audio::isAmbientSpeechPlaying]]
*[[Audio::isAmbientZoneEnabled|mp.game.audio.isAmbientZoneEnabled]]
**[[Audio::isAmbientZoneEnabled]]
*[[Audio::isAudioSceneActive|mp.game.audio.isAudioSceneActive]]
**[[Audio::isAudioSceneActive]]
*[[Audio::isScriptedSpeechPlaying|mp.game.audio.isScriptedSpeechPlaying]]
**[[Audio::isScriptedSpeechPlaying]]
*[[Audio::loadStream|mp.game.audio.loadStream]]
**[[Audio::loadStream]]
*[[Audio::loadStreamWithStartOffset|mp.game.audio.loadStreamWithStartOffset]]
**[[Audio::loadStreamWithStartOffset]]
*[[Audio::overrideTrevorRage|mp.game.audio.overrideTrevorRage]]
**[[Audio::overrideTrevorRage]]
*[[Audio::overrideUnderwaterStream|mp.game.audio.overrideUnderwaterStream]]
**[[Audio::overrideUnderwaterStream]]
*[[Audio::pauseScriptedConversation|mp.game.audio.pauseScriptedConversation]]
**[[Audio::pauseScriptedConversation]]
*[[Audio::playAmbientSpeechAtCoords|mp.game.audio.playAmbientSpeechAtCoords]]
**[[Audio::playAmbientSpeechAtCoords]]
*[[Audio::playAmbientSpeechWithVoice|mp.game.audio.playAmbientSpeechWithVoice]]
**[[Audio::playAmbientSpeechWithVoice]]
*[[Audio::playMissionCompleteAudio|mp.game.audio.playMissionCompleteAudio]]
**[[Audio::playMissionCompleteAudio]]
*[[Audio::playPain|mp.game.audio.playPain]]
**[[Audio::playPain]]
*[[Audio::playPedRingtone|mp.game.audio.playPedRingtone]]
**[[Audio::playPedRingtone]]
*[[Audio::playPoliceReport|mp.game.audio.playPoliceReport]]
**[[Audio::playPoliceReport]]
*[[Audio::playEndCreditsMusic|mp.game.audio.playEndCreditsMusic]]
**[[Audio::playEndCreditsMusic]]
*[[Audio::playSound|mp.game.audio.playSound]]
**[[Audio::playSound]]
*[[Audio::playSoundFromCoord|mp.game.audio.playSoundFromCoord]]
**[[Audio::playSoundFromCoord]]
*[[Audio::playSoundFromEntity|mp.game.audio.playSoundFromEntity]]
**[[Audio::playSoundFromEntity]]
*[[Audio::playStreamFromObject|mp.game.audio.playStreamFromObject]]
**[[Audio::playStreamFromObject]]
*[[Audio::playSoundFrontend|mp.game.audio.playSoundFrontend]]
**[[Audio::playSoundFrontend]]
*[[Audio::playSynchronizedAudioEvent|mp.game.audio.playSynchronizedAudioEvent]]
**[[Audio::playSynchronizedAudioEvent]]
*[[Audio::preloadScriptConversation|mp.game.audio.preloadScriptConversation]]
**[[Audio::preloadScriptConversation]]
*[[Audio::preloadScriptPhoneConversation|mp.game.audio.preloadScriptPhoneConversation]]
**[[Audio::preloadScriptPhoneConversation]]
*[[Audio::prepareAlarm|mp.game.audio.prepareAlarm]]
**[[Audio::prepareAlarm]]
*[[Audio::prepareMusicEvent|mp.game.audio.prepareMusicEvent]]
**[[Audio::prepareMusicEvent]]
*[[Audio::prepareSynchronizedAudioEvent|mp.game.audio.prepareSynchronizedAudioEvent]]
**[[Audio::prepareSynchronizedAudioEvent]]
*[[Audio::prepareSynchronizedAudioEventForScene|mp.game.audio.prepareSynchronizedAudioEventForScene]]
**[[Audio::prepareSynchronizedAudioEventForScene]]
*[[Audio::registerScriptWithAudio|mp.game.audio.registerScriptWithAudio]]
**[[Audio::registerScriptWithAudio]]
*[[Audio::releaseNamedScriptAudioBank|mp.game.audio.releaseNamedScriptAudioBank]]
**[[Audio::releaseNamedScriptAudioBank]]
*[[Audio::releaseSoundId|mp.game.audio.releaseSoundId]]
**[[Audio::releaseSoundId]]
*[[Audio::requestAmbientAudioBank|mp.game.audio.requestAmbientAudioBank]]
**[[Audio::requestAmbientAudioBank]]
*[[Audio::requestMissionAudioBank|mp.game.audio.requestMissionAudioBank]]
**[[Audio::requestMissionAudioBank]]
*[[Audio::requestScriptAudioBank|mp.game.audio.requestScriptAudioBank]]
**[[Audio::requestScriptAudioBank]]
*[[Audio::resetPedAudioFlags|mp.game.audio.resetPedAudioFlags]]
**[[Audio::resetPedAudioFlags]]
*[[Audio::setAggressiveHorns|mp.game.audio.setAggressiveHorns]]
**[[Audio::setAggressiveHorns]]
*[[Audio::setAmbientZoneState|mp.game.audio.setAmbientZoneState]]
**[[Audio::setAmbientZoneState]]
*[[Audio::setAmbientZoneStatePersistent|mp.game.audio.setAmbientZoneStatePersistent]]
**[[Audio::setAmbientZoneStatePersistent]]
*[[Audio::setAmbientZoneListState|mp.game.audio.setAmbientZoneListState]]
**[[Audio::setAmbientZoneListState]]
*[[Audio::setAmbientZoneListStatePersistent|mp.game.audio.setAmbientZoneListStatePersistent]]
**[[Audio::setAmbientZoneListStatePersistent]]
*[[Audio::setAnimalMood|mp.game.audio.setAnimalMood]]
**[[Audio::setAnimalMood]]
*[[Audio::setAudioFlag|mp.game.audio.setAudioFlag]]
**[[Audio::setAudioFlag]]
*[[Audio::setAudioSceneVariable|mp.game.audio.setAudioSceneVariable]]
**[[Audio::setAudioSceneVariable]]
*[[Audio::setCutsceneAudioOverride|mp.game.audio.setCutsceneAudioOverride]]
**[[Audio::setCutsceneAudioOverride]]
*[[Audio::setEmitterRadioStation|mp.game.audio.setEmitterRadioStation]]
**[[Audio::setEmitterRadioStation]]
*[[Audio::setFrontendRadioActive|mp.game.audio.setFrontendRadioActive]]
**[[Audio::setFrontendRadioActive]]
*[[Audio::setGpsActive|mp.game.audio.setGpsActive]]
**[[Audio::setGpsActive]]
*[[Audio::setInitialPlayerStation|mp.game.audio.setInitialPlayerStation]]
**[[Audio::setInitialPlayerStation]]
*[[Audio::setMicrophonePosition|mp.game.audio.setMicrophonePosition]]
**[[Audio::setMicrophonePosition]]
*[[Audio::setMobilePhoneRadioState|mp.game.audio.setMobilePhoneRadioState]]
**[[Audio::setMobilePhoneRadioState]]
*[[Audio::setMobileRadioEnabledDuringGameplay|mp.game.audio.setMobileRadioEnabledDuringGameplay]]
**[[Audio::setMobileRadioEnabledDuringGameplay]]
*[[Audio::setPlayerAngry|mp.game.audio.setPlayerAngry]]
**[[Audio::setPlayerAngry]]
*[[Audio::setRadioAutoUnfreeze|mp.game.audio.setRadioAutoUnfreeze]]
**[[Audio::setRadioAutoUnfreeze]]
*[[Audio::setRadioToStationIndex|mp.game.audio.setRadioToStationIndex]]
**[[Audio::setRadioToStationIndex]]
*[[Audio::setRadioToStationName|mp.game.audio.setRadioToStationName]]
**[[Audio::setRadioToStationName]]
*[[Audio::setRadioTrack|mp.game.audio.setRadioTrack]]
**[[Audio::setRadioTrack]]
*[[Audio::setStaticEmitterEnabled|mp.game.audio.setStaticEmitterEnabled]]
**[[Audio::setStaticEmitterEnabled]]
*[[Audio::setSynchronizedAudioEventPositionThisFrame|mp.game.audio.setSynchronizedAudioEventPositionThisFrame]]
**[[Audio::setSynchronizedAudioEventPositionThisFrame]]
*[[Audio::setUserRadioControlEnabled|mp.game.audio.setUserRadioControlEnabled]]
**[[Audio::setUserRadioControlEnabled]]
*[[Audio::setVariableOnSound|mp.game.audio.setVariableOnSound]]
**[[Audio::setVariableOnSound]]
*[[Audio::setVariableOnStream|mp.game.audio.setVariableOnStream]]
**[[Audio::setVariableOnStream]]
*[[Audio::specialFrontendEqual|mp.game.audio.specialFrontendEqual]]
**[[Audio::specialFrontendEqual]]
*[[Audio::startAlarm|mp.game.audio.startAlarm]]
**[[Audio::startAlarm]]
*[[Audio::startAudioScene|mp.game.audio.startAudioScene]]
**[[Audio::startAudioScene]]
*[[Audio::startScriptConversation|mp.game.audio.startScriptConversation]]
**[[Audio::startScriptConversation]]
*[[Audio::startScriptPhoneConversation|mp.game.audio.startScriptPhoneConversation]]
**[[Audio::startScriptPhoneConversation]]
*[[Audio::stopAlarm|mp.game.audio.stopAlarm]]
**[[Audio::stopAlarm]]
*[[Audio::stopAllAlarms|mp.game.audio.stopAllAlarms]]
**[[Audio::stopAllAlarms]]
*[[Audio::stopAudioScene|mp.game.audio.stopAudioScene]]
**[[Audio::stopAudioScene]]
*[[Audio::stopCurrentPlayingAmbientSpeech|mp.game.audio.stopCurrentPlayingAmbientSpeech]]
**[[Audio::stopCurrentPlayingAmbientSpeech]]
*[[Audio::stopScriptedConversation|mp.game.audio.stopScriptedConversation]]
**[[Audio::stopScriptedConversation]]
*[[Audio::stopSound|mp.game.audio.stopSound]]
**[[Audio::stopSound]]
*[[Audio::stopSynchronizedAudioEvent|mp.game.audio.stopSynchronizedAudioEvent]]
**[[Audio::stopSynchronizedAudioEvent]]
*[[Audio::triggerMusicEvent|mp.game.audio.triggerMusicEvent]]
**[[Audio::triggerMusicEvent]]
*[[Audio::unfreezeRadioStation|mp.game.audio.unfreezeRadioStation]]
**[[Audio::unfreezeRadioStation]]
*[[Audio::unlockMissionNewsStory|mp.game.audio.unlockMissionNewsStory]]
**[[Audio::unlockMissionNewsStory]]

Revision as of 15:21, 28 December 2017