Template:Audio functions c: Difference between revisions
(Created page with "*Functions **Audio::addLineToConversation **Audio::addPedToConversation **Audio::cancelMusicEvent **Audio::clearAmbientZoneListState **Audio::clearAmbientZon...") |
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*[[Audio::addLineToConversation|mp.game.audio.addLineToConversation]] | |||
*[[Audio::addPedToConversation|mp.game.audio.addPedToConversation]] | |||
*[[Audio::cancelMusicEvent|mp.game.audio.cancelMusicEvent]] | |||
*[[Audio::clearAmbientZoneListState|mp.game.audio.clearAmbientZoneListState]] | |||
*[[Audio::clearAmbientZoneState|mp.game.audio.clearAmbientZoneState]] | |||
*[[Audio::findRadioStationIndex|mp.game.audio.findRadioStationIndex]] | |||
*[[Audio::freezeRadioStation|mp.game.audio.freezeRadioStation]] | |||
*[[Audio::getNetworkIdFromSoundId|mp.game.audio.getNetworkIdFromSoundId]] | |||
*[[Audio::getNumberOfPassengerVoiceVariations|mp.game.audio.getNumberOfPassengerVoiceVariations]] | |||
*[[Audio::getPlayerHeadsetSoundAlternate|mp.game.audio.getPlayerHeadsetSoundAlternate]] | |||
*[[Audio::getRadioStationName|mp.game.audio.getRadioStationName]] | |||
*[[Audio::getSoundIdFromNetworkId|mp.game.audio.getSoundIdFromNetworkId]] | |||
*[[Audio::getVehicleDefaultHorn|mp.game.audio.getVehicleDefaultHorn]] | |||
*[[Audio::hasSoundFinished|mp.game.audio.hasSoundFinished]] | |||
*[[Audio::hintAmbientAudioBank|mp.game.audio.hintAmbientAudioBank]] | |||
*[[Audio::hintScriptAudioBank|mp.game.audio.hintScriptAudioBank]] | |||
*[[Audio::interruptConversation|mp.game.audio.interruptConversation]] | |||
*[[Audio::isAlarmPlaying|mp.game.audio.isAlarmPlaying]] | |||
*[[Audio::isAmbientSpeechPlaying|mp.game.audio.isAmbientSpeechPlaying]] | |||
*[[Audio::isAmbientZoneEnabled|mp.game.audio.isAmbientZoneEnabled]] | |||
*[[Audio::isAudioSceneActive|mp.game.audio.isAudioSceneActive]] | |||
*[[Audio::isScriptedSpeechPlaying|mp.game.audio.isScriptedSpeechPlaying]] | |||
*[[Audio::loadStream|mp.game.audio.loadStream]] | |||
*[[Audio::loadStreamWithStartOffset|mp.game.audio.loadStreamWithStartOffset]] | |||
*[[Audio::overrideTrevorRage|mp.game.audio.overrideTrevorRage]] | |||
*[[Audio::overrideUnderwaterStream|mp.game.audio.overrideUnderwaterStream]] | |||
*[[Audio::pauseScriptedConversation|mp.game.audio.pauseScriptedConversation]] | |||
*[[Audio::playAmbientSpeechAtCoords|mp.game.audio.playAmbientSpeechAtCoords]] | |||
*[[Audio::playAmbientSpeechWithVoice|mp.game.audio.playAmbientSpeechWithVoice]] | |||
*[[Audio::playMissionCompleteAudio|mp.game.audio.playMissionCompleteAudio]] | |||
*[[Audio::playPain|mp.game.audio.playPain]] | |||
*[[Audio::playPedRingtone|mp.game.audio.playPedRingtone]] | |||
*[[Audio::playPoliceReport|mp.game.audio.playPoliceReport]] | |||
*[[Audio::playEndCreditsMusic|mp.game.audio.playEndCreditsMusic]] | |||
*[[Audio::playSound|mp.game.audio.playSound]] | |||
*[[Audio::playSoundFromCoord|mp.game.audio.playSoundFromCoord]] | |||
*[[Audio::playSoundFromEntity|mp.game.audio.playSoundFromEntity]] | |||
*[[Audio::playStreamFromObject|mp.game.audio.playStreamFromObject]] | |||
*[[Audio::playSoundFrontend|mp.game.audio.playSoundFrontend]] | |||
*[[Audio::playSynchronizedAudioEvent|mp.game.audio.playSynchronizedAudioEvent]] | |||
*[[Audio::preloadScriptConversation|mp.game.audio.preloadScriptConversation]] | |||
*[[Audio::preloadScriptPhoneConversation|mp.game.audio.preloadScriptPhoneConversation]] | |||
*[[Audio::prepareAlarm|mp.game.audio.prepareAlarm]] | |||
*[[Audio::prepareMusicEvent|mp.game.audio.prepareMusicEvent]] | |||
*[[Audio::prepareSynchronizedAudioEvent|mp.game.audio.prepareSynchronizedAudioEvent]] | |||
*[[Audio::prepareSynchronizedAudioEventForScene|mp.game.audio.prepareSynchronizedAudioEventForScene]] | |||
*[[Audio::registerScriptWithAudio|mp.game.audio.registerScriptWithAudio]] | |||
*[[Audio::releaseNamedScriptAudioBank|mp.game.audio.releaseNamedScriptAudioBank]] | |||
*[[Audio::releaseSoundId|mp.game.audio.releaseSoundId]] | |||
*[[Audio::requestAmbientAudioBank|mp.game.audio.requestAmbientAudioBank]] | |||
*[[Audio::requestMissionAudioBank|mp.game.audio.requestMissionAudioBank]] | |||
*[[Audio::requestScriptAudioBank|mp.game.audio.requestScriptAudioBank]] | |||
*[[Audio::resetPedAudioFlags|mp.game.audio.resetPedAudioFlags]] | |||
*[[Audio::setAggressiveHorns|mp.game.audio.setAggressiveHorns]] | |||
*[[Audio::setAmbientZoneState|mp.game.audio.setAmbientZoneState]] | |||
*[[Audio::setAmbientZoneStatePersistent|mp.game.audio.setAmbientZoneStatePersistent]] | |||
*[[Audio::setAmbientZoneListState|mp.game.audio.setAmbientZoneListState]] | |||
*[[Audio::setAmbientZoneListStatePersistent|mp.game.audio.setAmbientZoneListStatePersistent]] | |||
*[[Audio::setAnimalMood|mp.game.audio.setAnimalMood]] | |||
*[[Audio::setAudioFlag|mp.game.audio.setAudioFlag]] | |||
*[[Audio::setAudioSceneVariable|mp.game.audio.setAudioSceneVariable]] | |||
*[[Audio::setCutsceneAudioOverride|mp.game.audio.setCutsceneAudioOverride]] | |||
*[[Audio::setEmitterRadioStation|mp.game.audio.setEmitterRadioStation]] | |||
*[[Audio::setFrontendRadioActive|mp.game.audio.setFrontendRadioActive]] | |||
*[[Audio::setGpsActive|mp.game.audio.setGpsActive]] | |||
*[[Audio::setInitialPlayerStation|mp.game.audio.setInitialPlayerStation]] | |||
*[[Audio::setMicrophonePosition|mp.game.audio.setMicrophonePosition]] | |||
*[[Audio::setMobilePhoneRadioState|mp.game.audio.setMobilePhoneRadioState]] | |||
*[[Audio::setMobileRadioEnabledDuringGameplay|mp.game.audio.setMobileRadioEnabledDuringGameplay]] | |||
*[[Audio::setPlayerAngry|mp.game.audio.setPlayerAngry]] | |||
*[[Audio::setRadioAutoUnfreeze|mp.game.audio.setRadioAutoUnfreeze]] | |||
*[[Audio::setRadioToStationIndex|mp.game.audio.setRadioToStationIndex]] | |||
*[[Audio::setRadioToStationName|mp.game.audio.setRadioToStationName]] | |||
*[[Audio::setRadioTrack|mp.game.audio.setRadioTrack]] | |||
*[[Audio::setStaticEmitterEnabled|mp.game.audio.setStaticEmitterEnabled]] | |||
*[[Audio::setSynchronizedAudioEventPositionThisFrame|mp.game.audio.setSynchronizedAudioEventPositionThisFrame]] | |||
*[[Audio::setUserRadioControlEnabled|mp.game.audio.setUserRadioControlEnabled]] | |||
*[[Audio::setVariableOnSound|mp.game.audio.setVariableOnSound]] | |||
*[[Audio::setVariableOnStream|mp.game.audio.setVariableOnStream]] | |||
*[[Audio::specialFrontendEqual|mp.game.audio.specialFrontendEqual]] | |||
*[[Audio::startAlarm|mp.game.audio.startAlarm]] | |||
*[[Audio::startAudioScene|mp.game.audio.startAudioScene]] | |||
*[[Audio::startScriptConversation|mp.game.audio.startScriptConversation]] | |||
*[[Audio::startScriptPhoneConversation|mp.game.audio.startScriptPhoneConversation]] | |||
*[[Audio::stopAlarm|mp.game.audio.stopAlarm]] | |||
*[[Audio::stopAllAlarms|mp.game.audio.stopAllAlarms]] | |||
*[[Audio::stopAudioScene|mp.game.audio.stopAudioScene]] | |||
*[[Audio::stopCurrentPlayingAmbientSpeech|mp.game.audio.stopCurrentPlayingAmbientSpeech]] | |||
*[[Audio::stopScriptedConversation|mp.game.audio.stopScriptedConversation]] | |||
*[[Audio::stopSound|mp.game.audio.stopSound]] | |||
*[[Audio::stopSynchronizedAudioEvent|mp.game.audio.stopSynchronizedAudioEvent]] | |||
*[[Audio::triggerMusicEvent|mp.game.audio.triggerMusicEvent]] | |||
*[[Audio::unfreezeRadioStation|mp.game.audio.unfreezeRadioStation]] | |||
*[[Audio::unlockMissionNewsStory|mp.game.audio.unlockMissionNewsStory]] | |||
Revision as of 15:21, 28 December 2017
- mp.game.audio.addLineToConversation
- mp.game.audio.addPedToConversation
- mp.game.audio.cancelMusicEvent
- mp.game.audio.clearAmbientZoneListState
- mp.game.audio.clearAmbientZoneState
- mp.game.audio.findRadioStationIndex
- mp.game.audio.freezeRadioStation
- mp.game.audio.getNetworkIdFromSoundId
- mp.game.audio.getNumberOfPassengerVoiceVariations
- mp.game.audio.getPlayerHeadsetSoundAlternate
- mp.game.audio.getRadioStationName
- mp.game.audio.getSoundIdFromNetworkId
- mp.game.audio.getVehicleDefaultHorn
- mp.game.audio.hasSoundFinished
- mp.game.audio.hintAmbientAudioBank
- mp.game.audio.hintScriptAudioBank
- mp.game.audio.interruptConversation
- mp.game.audio.isAlarmPlaying
- mp.game.audio.isAmbientSpeechPlaying
- mp.game.audio.isAmbientZoneEnabled
- mp.game.audio.isAudioSceneActive
- mp.game.audio.isScriptedSpeechPlaying
- mp.game.audio.loadStream
- mp.game.audio.loadStreamWithStartOffset
- mp.game.audio.overrideTrevorRage
- mp.game.audio.overrideUnderwaterStream
- mp.game.audio.pauseScriptedConversation
- mp.game.audio.playAmbientSpeechAtCoords
- mp.game.audio.playAmbientSpeechWithVoice
- mp.game.audio.playMissionCompleteAudio
- mp.game.audio.playPain
- mp.game.audio.playPedRingtone
- mp.game.audio.playPoliceReport
- mp.game.audio.playEndCreditsMusic
- mp.game.audio.playSound
- mp.game.audio.playSoundFromCoord
- mp.game.audio.playSoundFromEntity
- mp.game.audio.playStreamFromObject
- mp.game.audio.playSoundFrontend
- mp.game.audio.playSynchronizedAudioEvent
- mp.game.audio.preloadScriptConversation
- mp.game.audio.preloadScriptPhoneConversation
- mp.game.audio.prepareAlarm
- mp.game.audio.prepareMusicEvent
- mp.game.audio.prepareSynchronizedAudioEvent
- mp.game.audio.prepareSynchronizedAudioEventForScene
- mp.game.audio.registerScriptWithAudio
- mp.game.audio.releaseNamedScriptAudioBank
- mp.game.audio.releaseSoundId
- mp.game.audio.requestAmbientAudioBank
- mp.game.audio.requestMissionAudioBank
- mp.game.audio.requestScriptAudioBank
- mp.game.audio.resetPedAudioFlags
- mp.game.audio.setAggressiveHorns
- mp.game.audio.setAmbientZoneState
- mp.game.audio.setAmbientZoneStatePersistent
- mp.game.audio.setAmbientZoneListState
- mp.game.audio.setAmbientZoneListStatePersistent
- mp.game.audio.setAnimalMood
- mp.game.audio.setAudioFlag
- mp.game.audio.setAudioSceneVariable
- mp.game.audio.setCutsceneAudioOverride
- mp.game.audio.setEmitterRadioStation
- mp.game.audio.setFrontendRadioActive
- mp.game.audio.setGpsActive
- mp.game.audio.setInitialPlayerStation
- mp.game.audio.setMicrophonePosition
- mp.game.audio.setMobilePhoneRadioState
- mp.game.audio.setMobileRadioEnabledDuringGameplay
- mp.game.audio.setPlayerAngry
- mp.game.audio.setRadioAutoUnfreeze
- mp.game.audio.setRadioToStationIndex
- mp.game.audio.setRadioToStationName
- mp.game.audio.setRadioTrack
- mp.game.audio.setStaticEmitterEnabled
- mp.game.audio.setSynchronizedAudioEventPositionThisFrame
- mp.game.audio.setUserRadioControlEnabled
- mp.game.audio.setVariableOnSound
- mp.game.audio.setVariableOnStream
- mp.game.audio.specialFrontendEqual
- mp.game.audio.startAlarm
- mp.game.audio.startAudioScene
- mp.game.audio.startScriptConversation
- mp.game.audio.startScriptPhoneConversation
- mp.game.audio.stopAlarm
- mp.game.audio.stopAllAlarms
- mp.game.audio.stopAudioScene
- mp.game.audio.stopCurrentPlayingAmbientSpeech
- mp.game.audio.stopScriptedConversation
- mp.game.audio.stopSound
- mp.game.audio.stopSynchronizedAudioEvent
- mp.game.audio.triggerMusicEvent
- mp.game.audio.unfreezeRadioStation
- mp.game.audio.unlockMissionNewsStory