Player::setHealthRechargeMultiplier: Difference between revisions

From RAGE Multiplayer Wiki
No edit summary
Line 7: Line 7:
*'''Undefined'''
*'''Undefined'''
==Example==
==Example==
<syntaxhighlight lang="javascript">
<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;">
<div class="header" style="background-color: #AE4040; color: #FFFFFF; border: 2px solid #AE4040;">
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
<div style="margin: 10px 10px 10px 10px;"><b>Client-Side</b></div>
Line 22: Line 21:
});
});


</syntaxhighlight>
</div>
</div>
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Player_function_c}}
{{Player_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 18:51, 18 November 2017

Syntax

player.setHealthRechargeMultiplier(regenRate);

Required Arguments

  • regenRate: float

Return value

  • Undefined

Example

Client-Side
mp.events.add('guiReady', () => {

    // remove health regeneration
    mp.game.player.setHealthRechargeMultiplier(0.0);

    // set health regeneration to default
    mp.game.player.setHealthRechargeMultiplier(1.0);

});

</div>

See also