Pathfind::getStreetNameAtCoord: Difference between revisions
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// Clientside | // Clientside | ||
const localPlayer = mp.players.local; | const localPlayer = mp.players.local; | ||
let getStreet = mp.game.pathfind.getStreetNameAtCoord(localPlayer.position.x, localPlayer.position.y, localPlayer.position.z, 0, 0); | let getStreet = mp.game.pathfind.getStreetNameAtCoord(localPlayer.position.x, localPlayer.position.y, localPlayer.position.z, 0, 0); | ||
// Returns hashes of the streetname of the position from the local player | // Returns hashes of the streetname of the position from the local player | ||
Revision as of 08:15, 17 November 2017
Determines the name of the street which is the closest to the given coordinates.
x,y,z - the coordinates of the street
streetName - returns a hash to the name of the street the coords are on
crossingRoad - if the coordinates are on an intersection, a hash to the name of the crossing road
Note: the names are returned as hashes, the strings can be returned using the function UI::GET_STREET_NAME_FROM_HASH_KEY.
Syntax
mp.game.pathfind.getStreetNameAtCoord(x, y, z, streetName, crossingRoad);
Required Arguments
- x: float
- y: float
- z: float
- streetName: Hash
- crossingRoad: Hash
Return value
- object: streetName, crossingRoad
Example
// Clientside
const localPlayer = mp.players.local;
let getStreet = mp.game.pathfind.getStreetNameAtCoord(localPlayer.position.x, localPlayer.position.y, localPlayer.position.z, 0, 0);
// Returns hashes of the streetname of the position from the local player