Vehicle::setColor: Difference between revisions
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{{ | This function used for set vehicle body color. | ||
==Syntax== | |||
<syntaxhighlight lang="javascript"> | |||
void vehicle.setColour(int colour1, int colour2); | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''colour1:''' Primary color. | |||
*'''colour2:''' Secondary color. | |||
==Example== | |||
no example, ez | |||
<syntaxhighlight lang="javascript"> | |||
var theVehicle = mp.vehicles.new(418536135, new mp.Vector3(-17.460, 39.787, 71.318)); // spawn Infernus | |||
theVehicle.setColour(0,0); // set black colour | |||
</syntaxhighlight> | |||
==See Also== | |||
{{Vehicle_block}} | |||
Revision as of 05:48, 24 October 2017
This function used for set vehicle body color.
Syntax
void vehicle.setColour(int colour1, int colour2);
Required Arguments
- colour1: Primary color.
- colour2: Secondary color.
Example
no example, ez
var theVehicle = mp.vehicles.new(418536135, new mp.Vector3(-17.460, 39.787, 71.318)); // spawn Infernus
theVehicle.setColour(0,0); // set black colour