PlayerRuleTriggered: Difference between revisions

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==Example==
==Example==
This example outputs chat message, when player joins to the server.
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
  function playerJoinHandler(player) {
    console.log(player.name + " join.");
  }
   mp.events.add("playerRuleTriggered", (rule, counter) =>
   mp.events.add("playerRuleTriggered", (rule, counter) =>
   {
   {

Revision as of 11:01, 3 September 2017

This event is triggered when server rule check failed for local player.

Parameters

  • rule - name of rule
  • counter - counter of failed attempts

Example

  mp.events.add("playerRuleTriggered", (rule, counter) =>
  {
	let color = counter > 20 ? "red" : (counter > 10 ? "yellow" : "green");
	mp.gui.chat.push(`Warning: {${color}}Your ${rule} is bad.`);
  });

See also