Cutscene::startCutsceneAtCoords: Difference between revisions

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{{Cutscene_s_function_c}}
{{Cutscene_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:Cutscene API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:13, 11 May 2017

p3: some kind of flag. Usually 0.

Syntax

mp.game.cutscene.startCutsceneAtCoords(x, y, z, p3);

Required Arguments

  • x: float
  • y: float
  • z: float
  • p3: int

Return value

  • Undefined

Example

// todo

See also

Template:Cutscene s function c