Cutscene::startCutsceneAtCoords: Difference between revisions
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{{Cutscene_s_function_c}} | {{Cutscene_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:Cutscene API]] | |||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Revision as of 21:13, 11 May 2017
p3: some kind of flag. Usually 0.
Syntax
mp.game.cutscene.startCutsceneAtCoords(x, y, z, p3);
Required Arguments
- x: float
- y: float
- z: float
- p3: int
Return value
- Undefined
Example
// todo