Cutscene::setCutscenePedPropVariation: Difference between revisions
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{{Cutscene_s_function_c}} | {{Cutscene_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:Cutscene API]] | |||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Revision as of 21:13, 11 May 2017
Thanks R*! ;)
if ((l_161 == 0) || (l_161 == 2)) {
sub_2ea27('Trying to set Jimmy prop variation');
CUTSCENE::_0546524ADE2E9723('Jimmy_Boston', 1, 0, 0, 0);
}
Syntax
mp.game.cutscene.setCutscenePedPropVariation(cutsceneEntName, p1, p2, p3, modelHash);
Required Arguments
- cutsceneEntName: String
- p1: int
- p2: int
- p3: int
- modelHash: Model hash or name
Return value
- Undefined
Example
// todo