Audio::isAlarmPlaying: Difference between revisions

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{{Audio_s_function_c}}
{{Audio_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:Audio API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:06, 11 May 2017

Example:

bool playing = AUDIO::IS_ALARM_PLAYING('PORT_OF_LS_HEIST_FORT_ZANCUDO_ALARMS');

~Zerovv

Syntax

mp.game.audio.isAlarmPlaying(alarmName);

Required Arguments

  • alarmName: String

Return value

  • Boolean

Example

// todo

See also