Player::setHeadBlend: Difference between revisions

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player.setHeadBlend(Number shapeFirstID, Number shapeSecondID,
player.setHeadBlend(Number shapeFirstID, Number shapeSecondID,
   Number shapeThirdID, Number skinFirstID, Number skinSecondID,
   Number shapeThirdID, Number skinFirstID, Number skinSecondID,
   Number skinThirdID, Number shapeMix, Number skinMix, Number thirdMix,
   Number skinThirdID, Number shapeMix, Number skinMix, Number thirdMix)
  boolean isParent)
</syntaxhighlight>
</syntaxhighlight>


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Third ID: If you feel like another ID should be mixed in. Personally I leave 3rd IDs to 0 and 0.0f mix. Basically they appear to relate to the parent / legacy character customization in GTAO.
Third ID: If you feel like another ID should be mixed in. Personally I leave 3rd IDs to 0 and 0.0f mix. Basically they appear to relate to the parent / legacy character customization in GTAO.
IsParent: I'm assuming SET_PED_HEAD_BLEND_DATA can be called again to reference this character as a parent.

Revision as of 16:13, 20 April 2017

Syntax

player.setHeadBlend(Number shapeFirstID, Number shapeSecondID,
  Number shapeThirdID, Number skinFirstID, Number skinSecondID,
  Number skinThirdID, Number shapeMix, Number skinMix, Number thirdMix)

Shape / Skin First ID: "Mother"

Shape / Skin Second ID: "Father"

Shape / Skin Mix: Float values ranging from 0.0 ("Mother") to 1.0 ("Father").

Third ID: If you feel like another ID should be mixed in. Personally I leave 3rd IDs to 0 and 0.0f mix. Basically they appear to relate to the parent / legacy character customization in GTAO.