System::startNewScriptWithArgs: Difference between revisions

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return : script thread id, 0 if failed<br>Pass pointer to struct of args in p1, size of struct goes into p2
return : script thread id, 0 if failed<br>Pass pointer to struct of args in p1, size of struct goes into p2
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">system.startNewScriptWithArgs(scriptName, args, argCount, stackSize);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.system.startNewScriptWithArgs(scriptName, args, argCount, stackSize);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''scriptName:''' String
*'''scriptName:''' String
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{System_function_c}}
{{System_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Latest revision as of 21:32, 6 May 2017

return : script thread id, 0 if failed
Pass pointer to struct of args in p1, size of struct goes into p2

Syntax

mp.game.system.startNewScriptWithArgs(scriptName, args, argCount, stackSize);

Required Arguments

  • scriptName: String
  • args: unknown (to be checked)
  • argCount: int
  • stackSize: int

Return value

  • int

Example

// todo

See also

Template:System s function c