Streaming::setFocusPosAndVel: Difference between revisions

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Override the area where the camera will render the terrain.<br>p3, p4 and p5 are usually set to 0.0<br>
Override the area where the camera will render the terrain.<br>p3, p4 and p5 are usually set to 0.0<br>
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">streaming.setFocusArea(x, y, z, offsetX, offsetY, offsetZ);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.streaming.setFocusArea(x, y, z, offsetX, offsetY, offsetZ);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''x:''' float
*'''x:''' float
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Streaming_function_c}}
{{Streaming_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:32, 6 May 2017

Override the area where the camera will render the terrain.
p3, p4 and p5 are usually set to 0.0

Syntax

mp.game.streaming.setFocusArea(x, y, z, offsetX, offsetY, offsetZ);

Required Arguments

  • x: float
  • y: float
  • z: float
  • offsetX: float
  • offsetY: float
  • offsetZ: float

Return value

  • Undefined

Example

// todo

See also

Template:Streaming s function c