Rope::loadRopeData: Difference between revisions
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Rope presets can be found in the gamefiles. One example is 'ropeFamily3', it is NOT a hash but rather a string. | Rope presets can be found in the gamefiles. One example is 'ropeFamily3', it is NOT a hash but rather a string. | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="javascript">rope.loadRopeData(rope, rope_preset);</syntaxhighlight> | <syntaxhighlight lang="javascript">mp.game.rope.loadRopeData(rope, rope_preset);</syntaxhighlight> | ||
=== Required Arguments === | === Required Arguments === | ||
*'''rope:''' Object handle or object | *'''rope:''' Object handle or object | ||
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==Example== | ==Example== | ||
<syntaxhighlight lang="javascript"> | <syntaxhighlight lang="javascript"> | ||
todo | // todo | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{ | {{Rope_s_function_c}} | ||
[[Category:Clientside API]] | [[Category:Clientside API]] | ||
[[Category:TODO: Example]] | [[Category:TODO: Example]] | ||
Revision as of 21:31, 6 May 2017
Rope presets can be found in the gamefiles. One example is 'ropeFamily3', it is NOT a hash but rather a string.
Syntax
mp.game.rope.loadRopeData(rope, rope_preset);
Required Arguments
- rope: Object handle or object
- rope_preset: String
Return value
- unknown (to be checked)
Example
// todo