Rope::attachRopeToEntity: Difference between revisions

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The position supplied can be anywhere, and the entity should anchor relative to that point from it's origin.
The position supplied can be anywhere, and the entity should anchor relative to that point from it's origin.
==Syntax==
==Syntax==
<syntaxhighlight lang="javascript">rope.attachRopeToEntity(rope, entity, x, y, z, p5);</syntaxhighlight>
<syntaxhighlight lang="javascript">mp.game.rope.attachRopeToEntity(rope, entity, x, y, z, p5);</syntaxhighlight>
=== Required Arguments ===
=== Required Arguments ===
*'''rope:''' Object handle or object
*'''rope:''' Object handle or object
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==Example==
==Example==
<syntaxhighlight lang="javascript">
<syntaxhighlight lang="javascript">
todo
// todo
</syntaxhighlight>
</syntaxhighlight>
==See also==
==See also==
{{Rope_function_c}}
{{Rope_s_function_c}}
[[Category:Clientside API]]
[[Category:Clientside API]]
[[Category:TODO: Example]]
[[Category:TODO: Example]]

Revision as of 21:31, 6 May 2017

The position supplied can be anywhere, and the entity should anchor relative to that point from it's origin.

Syntax

mp.game.rope.attachRopeToEntity(rope, entity, x, y, z, p5);

Required Arguments

  • rope: Object handle or object
  • entity: Entity handle or object
  • x: float
  • y: float
  • z: float
  • p5: Boolean

Return value

  • Undefined

Example

// todo

See also

Template:Rope s function c